Race through a living city as a bike courier. Pull stunts, dodge traffic, build your rep, and upgrade your ride.
Messenger is an open-world bike courier game inspired by the chaos and energy of Crazy Taxi. You're a rider in a dense, living city — and every delivery is a race against the clock.
Weave through live traffic, dodge pedestrians, and find the fastest route. But the real rewards come from style — pulling off close calls, hitting stunt ramps, and chaining combos for multiplied rep.
Rep is everything. Build enough and you unlock new bikes, upgrade your current ride, or go electric — with a boost that changes everything.
There's no end. Just the city, your bike, and the next delivery.
Accept pickup and drop-off jobs across the city. Timed runs, fragile packages, VIP deliveries — each with its own risk and reward.
Hit ramps, grind rails, and chain close calls through traffic. Rep multipliers reward style as much as speed.
Live traffic, pedestrians, and dynamic obstacles make every run different. Cause chaos and pay the price — or thread the needle and reap the rewards.
Start basic. Earn rep, unlock parts, and build your dream ride. Or go electric — boost when it matters most.
From Rookie to Legend — every delivery, stunt, and close call counts. Your rep defines what you unlock and how the city sees you.
One district to start. More locations, weather systems, and challenge modes planned as the game grows.
First session in Unity. Got bike physics working with the new Input System, assembled the bike model hierarchy, and built the first street scene with SimplePoly City assets. The bike drives. The city exists. It's a start.
Second session — wheel animation, delivery job system, settings system for difficulty, placeholder HUD.
Next Session - Biker character model, pen & paper city design work