🎮 Indie Game · In Development

MESSENGER

Race through a living city as a bike courier. Pull stunts, dodge traffic, build your rep, and upgrade your ride.

Low-Poly Open World Arcade Unity 6 Solo Dev
Phase 01 — Core Prototype
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// About The Game

Deliver. Stunt. Survive.

Messenger is an open-world bike courier game inspired by the chaos and energy of Crazy Taxi. You're a rider in a dense, living city — and every delivery is a race against the clock.

Weave through live traffic, dodge pedestrians, and find the fastest route. But the real rewards come from style — pulling off close calls, hitting stunt ramps, and chaining combos for multiplied rep.

Rep is everything. Build enough and you unlock new bikes, upgrade your current ride, or go electric — with a boost that changes everything.

There's no end. Just the city, your bike, and the next delivery.

01
Current Phase
06
Total Phases
Replayability
1
Dev (So Far)

What Makes It Tick

📦
Delivery Jobs

Accept pickup and drop-off jobs across the city. Timed runs, fragile packages, VIP deliveries — each with its own risk and reward.

🤸
Stunt System

Hit ramps, grind rails, and chain close calls through traffic. Rep multipliers reward style as much as speed.

🏙️
Living City

Live traffic, pedestrians, and dynamic obstacles make every run different. Cause chaos and pay the price — or thread the needle and reap the rewards.

Bike Upgrades

Start basic. Earn rep, unlock parts, and build your dream ride. Or go electric — boost when it matters most.

📈
Rep System

From Rookie to Legend — every delivery, stunt, and close call counts. Your rep defines what you unlock and how the city sees you.

🗺️
Expanding World

One district to start. More locations, weather systems, and challenge modes planned as the game grows.

The Plan

Progress Updates

March 2026 — Entry 01
Day One — It Moves!

First session in Unity. Got bike physics working with the new Input System, assembled the bike model hierarchy, and built the first street scene with SimplePoly City assets. The bike drives. The city exists. It's a start.

Physics Unity Scene
March 2026 - Entry 01
Session 2 - The basics

Second session — wheel animation, delivery job system, settings system for difficulty, placeholder HUD.

Physics Unity Scene HUD
Coming Soon
Entry 03

Next Session - Biker character model, pen & paper city design work

Planned